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Grappler

This game was created over 2 weeks using Unity3D as part of my Masters course. The goal of this project was to create a simple, common mechanic and do it as well as I could. Grappling hooks had been a trend in games during my time at uni, but they often failed to hit that feeling of momentum and swinging. This project was really meant to capture it, and went through a few different versions of the mechanic before landing on this iteration. 

Swinging & Momentum

Many grappling hooks in games work by pulling you towards a point; like Sekiro or Nightreign's Wylder for example. This works great for these games, but I wanted the wind & weight that comes with swinging like Spiderman. The final version uses Unity's Joints, ParticleSystem and some wing SFX to achieve this feeling. 

Grappler (1).png

Feel free to get in touch!

+44 7733 079496

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