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This was my team project for my 3rd year at university. It was made by a team of 8 people including me. My role on this project included quite a few things, ranging from front-end programming to visuals effects artist. I was responsible for most of the polish of the game, including camera rumble, all particle effects and making the augment system interesting. I also had a hand in creating a lot of the functionality on the ship (the player's hub world), including all the parts of the game they effected (such as the difficulty and modifiers systems).
Infinite Bounty
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