Knight & Day
(this project is in progress, so some aspects are blank or temporary)
Knight & Day is a lightweight TTRPG, about heroic knights going on cute adventures. This project is still in progress, currently going through early playtesting. The core pillars are
- Lightweight. Not simple, but easy to pick up and get going. All aspects should be quick and easy to use, but still offer interesting choices. This includes using icons instead of terms where possible.
- Lighthearted. The mechanics lean away from dark and serious; they should enable silly and wacky choices during gameplay.
- Back & Forth. Although it is a GM'd system, the knights should be included directly and mechanically in how the plot advances.
LEGEND
LEGEND is a resource that knights can earn by opting to make a roll harder for themselves. This might be by adding extra flair, improvising or letting their hubris get the better of them. LEGEND can then be used to influence the story in the future. This, combined with a fixed rule for what happens when you fail a roll, helps create that back & forth between the storyteller's plans advancing (because the knight failed) and the knights foiling those plans (by using LEGEND).

Powers & Using Language
Each knight has a theme; their core. Their powers are unique abilities, talents or skills that derive from that theme. This gives players a lot of expression with their knight, and lets them lever an entire language to do so. This helps keep Knight & Day lightweight, since it leans on knowledge that the players already have.
