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Hello. I'm Nick. I make games.
Deep​ systems & juicy mechanics that pull players in.
Through my education & career (so far) that's been my goal.
It doesn't always work, but we keep trying!

PvP Strategy Game
My Role: all parts created by me: programming, networking & design.
An online turn-based strategy game: two players build an elite team of mechs, mutants and supersoldiers, before pitting them against each other.
Strategy Card(?) Game
My Role: all parts created by me
Two castles battle for destruction! Tight mechanics and high pressure create a tense and deep strategic experience. It all fits in your pocket, too.
Co-op Platformer
My Role: Technical Designer, Programmer & VFX Artist
Two players descend through hell, hoping for an escape. One player is a girl, wrongly banished here, and the other: her demonically possessed, oversized arm, trying to help her escape.
Fighting Game
My Role: Sole programmer & designer
My 2nd year university project: a top-down fighting game featuring 4 unique characters and maps.
Spreadsheets?
My Role: Keeper of the Sheets
All the spreadsheets that I've used for balancing, tracking and playtesting various games. Range from tracking cards for TCGs to balancing formulae to playable prototypes of other games.
Online Shooter
My Role: Technical Designer
My 3rd year university project: a 4-player online shooter about blasting through lodes to make off with precious minerals, all for the profit of a distant corpo.
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